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Apple Watch Series 7

Apple Watch Series 7, 45mm Starlight Aluminum & Gold Stainless Steel Case

All preview images rendered with Octane Render. Plus a few screenshots of the model in the viewports of Cinema 4D and Substance Painter. Enviroments and lighting setups are not included. 

[Technical Information]

  • Real world scale.
    • Case Dimensions: 3.8 cm x 4.5 cm x 1.07 cm.
  • All geometry is subdivision ready.
    • Polycount at subdiv Lv. 0: 18,606 (Base mesh).
    • Polycount at subdiv Lv. 1: 74,300 (As shown in the wireframes).
    • Polycount at subdiv Lv. 2: 297,200 (As rendered in Octane).
  • Includes Substance Painter Project file, so you can easily adjust any of the parameters to create infinite variations of the textures.
  • Two different texture sets for the Case.
    • Starlight Aluminum.
    • Gold Stainless Steel.
  • Separate object for the Display, to maximize texture space.
  • Fully unwrapped, non-overlapping UV's.
  • Polygon selections and Vertex Color tags for main sub-parts, so you can easily separate or re-shade specific parts.
  • 8K PBR Textures.
  • Normal maps are OpenGL, invert the green channel to convert to DirectX.
  • No N-gons, Isolated Vertices, or Complex Poles.

[Files Included]

_SPP - Substance Painter project file. You can edit the PBR textures for all file formats bellow, and re-export render engine specific versions (Vray, Unreal Engine, Unity, Redshift, Corona, Arnold, and more). Screnshot attached.

_TEX - Textures exported from Substance Painter and used for all the files bellow. Textures are 4K 16bit png files (Spec/Gloss PBR). Unpack in the root folder. All files point to these textures by default. Screenshot attached.

_TEX_8K - Textures exported from Substance Painter and used for all the files bellow. Textures are 8K 16bit png files (Spec/Gloss PBR). You dont need to download the 8K textures if you dont need as much detail.

_C4D_Octane - Cinema 4D project file with Octane shaders, using the PBR Textures. This is where all the renders come from. Screnshot attached.

_ORBX - Octane Standalone Package with embeded textures (4K Stainless Steel). Can be unpacked as an OCS, or imported into any host program running Octane (or Standalone), using the orbx importer.

_C4D - Cinema 4D project file with Physical/Standard shaders using the PBR textures exported from Substance Painter. Screnshot attached.

_FBX - Autodesk FBX exported from C4D. You may need to re-tweak the shaders abit, depending on the program you open it in, but all PBR textures should maintain link.

_OBJ - OBJ/MTL exported from Cinema 4D. Three versions: subdiv Lv. 0 / 1 / 2. All PBR textures still applicable.

_MAX - 3ds Max project file with default shaders, using the PBR textures. May need adjustments.

Extra formats with embeded textures at 2K resolution (Metal/Rough PBR): .dae (Collada), .usdz (Pixar/Apple AR), .gltf/.glb (Khronos Group).

All files are zipped.

If you have any questions or requests, please dont hesitate to get in touch.

Standard Use License
$9
License: Standard License
Stock Assets

For personal use and one commercial project (up to 2,000 sales or 20,000 views).

Tutorials

One copy to be used by a single user.

Installable Tools

One installation by a single user.

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Files (15)
Apple_Watch_7_c4d_octane
zip /
790 KB
Apple_Watch_7_dae
zip /
10 MB
Apple_Watch_7_fbx
zip /
700 KB
Apple_Watch_7_gltf
zip /
27 MB
Apple_Watch_7_max
zip /
1.8 MB
Apple_Watch_7_obj
zip /
26 MB
Apple_Watch_7_orbx
zip /
63 MB
Apple_Watch_7_spp
zip /
210 MB
Apple_Watch_7_stl
zip /
12 MB
Apple_Watch_7_tex
zip /
130 MB
Apple_Watch_7_tex_8K
zip /
510 MB
Apple_Watch_7_usdz
zip /
23 MB
Apple_Watch_7_3ds
zip /
2 MB
Apple_Watch_7_abc
zip /
650 KB
Apple_Watch_7_c4d
zip /
760 KB