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All preview images shown are rendered in Octane Render. Plus some extra screenshots at the end so you can see how the model looks in the UI of some of the exchange formats. Environments and lighting setups are not included, but let me know if you want them aswell. The iPhone is just for scale, and is not included. But if you want it too, check my profile.
Files include:
_DAE - Collada exported from Substance Painter. Embeded textures are 4K jpg files (Metal/Rough PBR).
_TEX - Textures exported from Substance Painter and used for all the files bellow. Unpack in the root folder. Textures are 4K 8bit png files (Spec/Gloss PBR). All files point to the 4K texture paths by default.
Polycount for all files bellow: 14,400.
_C4D_Octane - Cinema 4D project file with Octane shaders using the pbr textures. This is where all the renders come from. Screenshot attached.
_ORBX - Octane Standalone Package. Can be unpacked into OCS, or imported.
_FBX - Autodesk FBX. You may need to re-tweak the shaders abit, depending on the program you open it in, but all pbr textures should maintain link.
_C4D - Cinema 4D project file with Physical/Standard shaders, using the PBR textures in the texture pack. Screnshot attached.
_E3D - Ready to use in Video Copilot's Element 3D, plus an After Effects project file with the model already loaded. You may need to re-link the model/textures upon opening it for the first time, so just point to the root folder, where you extracted the pbr texture pack. Screnshot attached.
_OBJ - OBJ/MTL exported from Cinema 4D.
Extra formats: _MAX (3ds Max)
If you have any questions or requests, dont hesitate to ask me.
Nothing new.