Studio Monitor Speakers 3D Model


All preview images shown are rendered in Octane. Plus some extra screenshots at the end so you can see how the model looks in the UI of some of the exchange formats. Environments, lighting setups, and cables are not included, but let me know if you want them aswell.

The Studio Monitor Speaker is designed by me, and depicts a fictional brand. There is some wear and tear detail, mainly in the roughness maps, you can just clamp that if you want it brand new.

  • Model Dimensions: 13.5 cm * 25.1 cm * 24.3 cm.
  • All geometry is subdivision ready.
  • Fully unwrapped, non-overlapping UV's.
  • 8K PBR Textures.
  • No N-gons.
  • No Isolated Vertices.
  • No Complex Poles.

Files include:

_SPP - Substance Painter Project file. You can edit the textures for all the formats.

_DAE - Collada exported from Substance Painter. Embeded textures are 4K jpg files (Metal/Rough PBR).

_TEX - Textures exported from Substance Painter and used for all the files bellow. Unpack in the root folder. Textures are 4K 8bit png files (Metal/Rough PBR).

_TEX_8K - Textures exported from Substance Painter and used for all the files bellow. Unpack in the root folder. Textures are 8K 16bit png files (Metal/Rough PBR).

Polycount for all files bellow: 9,565, add subdivision to match your needs. Dont forget to subdivide the UV's based on the edge/boundary.

_C4D_Octane - Cinema 4D project file with Octane shaders using the pbr textures. This is where all the renders come from.  Subdiv level 2 (as rendered) polycount: 162,549. Screenshot attached.

_ORBX - Octane Standalone Package. Can be unpacked into OCS, or imported.

_FBX - Autodesk FBX with the highest model fidelity (subdivisions, weights, UV's, base mesh). You may need to re-tweak the shaders abit, depending on the program you open it in, but all pbr textures should maintain link.

_C4D - Cinema 4D project file with Physical/Standard shaders, using the pbr textures in the texture pack. Screnshot attached.

_E3D - Ready to use in Video Copilot's Element 3D, plus an After Effects project file with the model already loaded. You may need to re-link the model/textures upon opening it for the first time, so just point to the root folder, where you extracted the pbr texture pack. Screnshot attached.

_OBJ - OBJ/MTL exported from Cinema 4D.

_MAX -  3ds Max project file with default shaders, using the PBR textures. May need adjustments.

The 3D model can be seen in action here:

If you have any questions or requests, dont hesitate to ask me. Also please consider leaving a like or a comment discussing the model. Im eager to know what people think about my models, so i can find ways to improve.

Standard Use License
License: Standard License
Stock Assets

For personal use and one commercial project (up to 2,000 sales or 20,000 views).


One copy to be used by a single user.

Installable Tools

One installation by a single user.

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