All preview images shown are rendered in Octane Render. Environments and lighting setups are not included (such as the speakers and turntable models, but you can find those in my profile if you're interested). All panels are black, im just playing/experimenting with the color in some of the renders.
_SPP - Substance Painter Project file. You can edit the textures for all the formats.
_TEX - Textures exported from Substance Painter and used for all the files bellow. Unpack in the root folder. Textures are 4K 8bit png files (Metal/Rough PBR). All files point to these textures by default.
_TEX_8K - Textures exported from Substance Painter and used for all the files bellow. Unpack in the root folder. Textures are 8K 8bit png files (Metal/Rough PBR). You dont need to download the 8K textures if you dont need that much detail.
Average polycount per panel: 2,011, add subdivision to match your needs. Dont forget to subdivide the UV's based on the edge/boundary.
_C4D_Octane - Cinema 4D project file with Octane shaders using the pbr textures. This is where all the renders come from. Screenshot attached.
_ORBX - Octane Standalone Package with embeded textures. Can be unpacked into OCS, or imported.
_FBX - Autodesk FBX. You may need to re-tweak the shaders abit, depending on the program you open it in, but all pbr textures should maintain link.
_C4D - Cinema 4D project file with Physical/Standard shaders, using the pbr textures in the texture pack.
_E3D - Ready to use in Video Copilot's Element 3D, plus an After Effects project file with the model already loaded. You may need to re-link the model/textures upon opening it for the first time, so just point to the root folder, where you extracted the pbr texture pack. Screnshot attached.
_DAE - Collada exported from Cinema 4D.
_OBJ - OBJ/MTL exported from Cinema 4D.
Extra formats: _ABC (Alembic), _3DS (3D Studio), _MAX (3ds Max), _STL (Stereolithography). Including those just in case.
If you have any questions or requests, dont hesitate to ask me.